Moving your party is one thing. You can theoretically unchain them and move them one by one. Which is far from a good way to control party movement, but at least you have full control. All stop for traps is still needed whatever the control scheme is.

What you have absolutely no control over is a quest NPC running and suiciding into fire, making the quest impossible to continue. And getting thrown into jail because of that. So the AI, cascade failing. Causing the player potentially to lose a lot of play time depending on where their last save is.