It's a good reminder this feature should exist, both from a gameplay (traps) and immersion (who runs everywhere?) standpoint.
Seems so simple to implement, makes you think they just didn't think it's necessary.
Yeah ! And in the same time, we CAN walk.
We just have to manage it with the camera an keep holding our left click button.
But it's really not comfortable if we wanna walk more than a minute.
The thing is :
- Animation exist
- Walking speed is already setup
- We can do it manually (but it's a mess to look around you while walking this way)
I mean, right now, they could just make a binding key to toggle walk/run, probably in a day.
My BELOVED devs, please, DO IT, and i'll send you a love letter

And you guys, if you would appreciate this easy, simple, basic and fundamental feature, please take time to support this post (and i'll send you a poem

).