*paladins can wipe out the flaming fist to gain access to baldurs date, any other flaming fists deaths seem to cause a break of oath after gaining interest for example the prison to save councillor etc (can't have it both ways, either fix it so your precious oathbreaker remains or let us persuade our way in properly thus maintaining the illusion that the flaming fist are innocent cough)
*saving the face dude from serial killer stealth roll choice always ends up with both candidates dead while if i just select first option i can save both, should be the other way around if that scenario isn't bugged dunno what is)
*sluce gates (don't work, and if i just do a long rest they magically open by themselves.. i dunno what your intention was here, it just needs fixed)
* laz'zel is bugged, the more you have her around the more likely the UI disappears (and no the keyboard shortcuts don't work to end turn or anything) - this happens a LOT. have to resave. i don't use her as a companion at all anymore due to the bug
*keys, ingredients, camp supplies seems to be a background dice roll whether the game automatically puts them in the bags, keychain, pouches or they don't, like a lot of things it's very inconsistent
*timed quests need to be highlighted in journal like yellow.
*some quest symbols (especially the murder victims) remain on the map screen even after the mission is complete (cemetery and all) -not the only quest this happens with but given the size and density of the map, this annoyed me more
*splitting the party and having the members join combat can cause issues as occasionally the game doesn't recognise them and they can kill all the enemies without combat resuming. (take a look at that)
*50% and 95% like xcom before it seem to mean nothing.