They overpowered weapons over spell slots in numerous ways.

Weapons often have +1d4 elemental damage. Everyone in my party has that. You can buy Oils that improve weapon attacks You can dip. The Underdog gloves that give Advantage to melee attacks are just bonkers. Weapons have Tenacity to deal damage even if you miss. And the worst offender is Haste which gives martial classes a full set of attacks instead of just one.

Concentration on the other hand is much harder to maintain because of overuse of AoE effects, bombs and surfaces in general. And the AI likes to pounce on casters who can't get behind cover. Enemies have lots of teleport abilities to get to the mage.

Fireball and Lightning Bolt are still good. But stuff like Melf's Acid Arrow or even Shatter do really lackluster damage. Basically AoE spells are worth it. But even the best single target spells are lackluster at best. Telekinesis slams do 1d4 dmg lol.

Last edited by 1varangian; 11/08/23 05:46 PM.