Originally Posted by Serp
Originally Posted by Stonechat
Not gonna lie, most spells seem useless. Especially ones that only affect the character in dialog. Granted there are a lot of ways to play the game, so I think they should all exist obviously.

I just don't think D&D combat rules work great for a video game. It seems like youre better off just attacking every roaund rather than waste spell slots. I preferred the AP system of Divinity.

Or maybe I'm just not playing right.
+1 , totally agree, the longer I play (right now 30hours) the more I don't like this DnD system, Divinity2 had a MUCH better combat system (I'm also playing on tactican diff).
My magic casters are so useless (lvl 4), yes the best from them (Gale) might cast a spell that deals twice as much damage as my barbar, but only two times per long rest, after that he is doing 1/5 of the damage of the barbar in every round after, if he even hits...
And because of all these limitations (short/long rest) I most of the time only use the free default attacks, which is super boring.

I hope there will be mods in the future to add "divinity 2 style combat" and the next game Larians does won't use DnD combat, there are so many reasons against it.
FYI I wouldn't recommend forming an final opinion about D&D based purely on your experience in BG3. Larian changed a lot of D&D rules, making BG3 kind of a hybrid experience between Divinity2 and D&D. Some rule adaptations/mixes work well, while others make the gameplay less fun. A version of BG3 with either closer-to-D&D rules or closer-to-Divinity2 rules *might* be better.

Now I'm not necessarily recommending D&D 5.Xe (lots of recent issues with D&D's parent company and the design direction of the game), but at the very least D&D is a different enough experience compared to BG3. E.g., casters are commonly considered overpowered in D&D: the opposite of your BG3 experience.