I definitely made some assumptions about how CO-OP works, and I'll admit I have a modicum of experience with CRPGs. I would love for someone at Larian to see this and they make an adjustment to how co-op/multiplayer is handled. If I start a solo game and play, everything is cool. I'm rocking along. I still have the setting on that says "Friends Only." Friend 1 joins into my game. I think (naively) that I could just assign an Origin character to them for that session but I cannot. Friend 1 must make a custom character, or another "Tav." Okay, no problem. They make a custom character and maybe I can give them an Origin character to control later.
I can give them control of another Origin character once they've joined and we can split up who controls what. Great!
We're done for the evening and about to log off, but we can't remove Friend 1's clown-ass-looking-hastily-made-so-we-can-just-spend-a-little-time-together-playing-a-fun-game-bard named Bardtholomew from the party. We can't leave them at camp. Bardtholomew is now permanently part of that branch of the save file. To continue with my group of Tav + 3 Origin Characters I have to reload a previous save file and rerun what Tav and Bardtholomew did. If Friend 1 and I want to play again, I can't just let them pick back up in my save without running into the same problem.
This is a glaring omission for what seems to be a CO-OP encouraging game.
I would like to see a few things:
1. When my friend joins, give me, as host, the option to let them create a character or take an Origin character currently in my party.
2. If my character does create a Tav, please let me leave them at camp like the other Origin characters when they log off.
2a. Worried about where they'll be when not in the party and waiting at camp? Make an outhouse that acts as a stable. You click on the outhouse and the options for which characters are available as Tav's come out when selected and become part of the party. When they're dismissed, they go back in the loo.