Larian Banner: Baldur's Gate Patch 9
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TripSin Offline OP
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In this game, when a unit is affected by the Goaded debuff from a Goading Attack of a battle master, the goading debuff disappears at the START of the unit's turn. This means it never actually suffers the effect of having been goaded (AoO's notwithstanding). Is this supposed to be like this? It seems incredibly useless (again AoO's notwithstanding) and nonsensical this way. Shouldn't the goading debuff disappear at the END of their turn? Or, better yet, shouldn't it end at the start of the turn of the person who used the Goading Attack (which is the language I'm seeing for Goading Attack in 5e)???

I also notice this issue with a 1-turn debuff with the pet raven's blindness attack which only applies blindness for a single turn. Yes, at least with this you can attack a blinded unit with advantage, but like with goading attack, the unit never actually has to attack WHILE being blinded because the blindness wears off at the START of their turn. Again, shouldn't it last until the END of their turn or until the start of the debuffer's turn???

I think, though haven't confirmed this, that wild shape ravens do blindness for 2 turns. I imagine that what would happen there is they have to attack one turn while blinded, but not two turns while blinded because it'll disappear at the start of their 2nd turn. I think the spell blindness lasts a lot longer so that one doesn't really matter.

I also imagine this is the case for every other 1-turn debuff in the game. But I'm not sure.

Last edited by TripSin; 12/08/23 06:21 AM.
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I would like to know this too. I am using goading attack but have not paid attention to how long the effect applies. I assumed it works like you said it should, AFTER the enemy that is goaded ends his turn. Otherwise its literally useless.

Last edited by Colt_Coffey; 12/08/23 11:26 AM.
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Very disturbing news, got to test this

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Related: monk stunning fist is supposed to last until the end of the monk's next turn. However, it ends on the enemies next turn instead.

You do still get advantage for the rest of your strikes that turn, and any companions attacking before the enemies turn get that too. So its not completely worthless. However, it is much weaker than in 5e rules, and it is not clear that it is worth the ki compared to just using flurry every round.

Last edited by dwig; 12/08/23 05:08 PM.
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Anyone know yet if those skills work correctly?

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TripSin Offline OP
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Originally Posted by Colt_Coffey
Anyone know yet if those skills work correctly?

I think it'll be the same until they patch it. But who knows if it's something that'll ever get patched.

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So it is broken for sure and not just a visual issue? That a huge problem. They should get on it ASAP.


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