Hello everyone,

Thanks all for not let Karlach fall into the land of good character with sloppy development.

You know what's worse than playing a bad game ? Playing an incredible game with a so lazy end. I mean this game could be easily game of this decade with only 1 quest step, 3 dialogues scene, and maybe one or 2 more cinematics. But no they wanted to have a frustrating character.

I mean it's an RPG in a Fantasy World, where almost everything you can imagine is possible. Karlach is one of, if no, the most "human" character, with one of the easiest issue of all the crew. She doesn't have to face a cult, an army, a entire race, the rage of the god, or the worst curse that ever exists... nah she just have to find some good blacksmith, 2 or 3 components, and that's it.
So how in the whole story you can justify that there's no better way out for Karlach that going back to Avernus ? Why if I do everything correct compared to the rules of the world that govern BG3, I cannot have a happy/good/romance ending for Karlach ?

As many other said, if they wanted to take Karlach as their tragic character, so this is not how you deal with a tragic character. A tragic character is well done when you understand with all the quest that there's no way you can save him from its situation, and the more you progress, the more the hope flies away.
Here's just one of the best character of the game, with a good backstory and an excellent audio work, and her story is just sloppy. All the game we can find dozens of means to save her, most of the game our best Mommy K healer is the only one blacksmith of the village that have to live like a nomad. Even him can do something, and even when he says he can't do more, dialogues are made to let you think there's so many other way. You literally visit a Forge with the so-called "best inventors of all Faerun" ffs !!

And if they absolutely want to give us a character with no good end, why with the only Loyal Good character man ?! I mean we have a radical cultist, a good soldier of her queen that kills everyone who's too weak, a dumb magician who's like Icarus flying too close to the Sun while flirting with a goddess... All of them seems to have a Free Redemption Pass. But the only true good character is like "so you suffer your whole life and now you want to live a simple happy life ? Haha get doomed back to the Avernus little barbarian snowflake !!" I'm tired of all those studios thinking that punishing the good guy is so edgy... No that's just boring...

It's like if Karlach was still in Early Access. And it kills most of the Replay Value for me, and even the will to finish the game. Proud to annouce "17,000 different ends", but unable to have one good/happy end for one the Companion/OC...

As Dewey could say about companions/OC before the full release : "I didn't expect anything, and I'm still disappointed".