It really makes me not want to finish the game knowing what will happen.
I had my hopes up for fixing her engine especially when the steelwatch commented that it is an outdated model, just for it turn out as nothing.
As one of the most positive and compassionate characters, she deserves an option for a happy ending. It's also a major peeve with me that Larian said that BG3 will have 17,000 ending variations for the game, but they couldn't squeeze in a good ending for her. Larian did her dirty and I sincerelly hope they will fix that. #JUSTICE FOR KALRACH
Its unfortunate that so many people have said to me, on the various social media posts things like "I know I spoiled myself but thank you for saving me the emotional torment" or, as you said "This makes me not want to finish the game", things like that, and the sheer amount of individuals who thought it had to be a buggy quest (myself included before all of this) really shocked me, and I think that's evidence more than anything that we really need to see a change.
The whole "Good person who just wants to live, but doesn't have the option to" trope they have going for her is just too much for me. Hits too close to home.
It sounds stupid, but it really is one of those things which has left that terrible knot in the pit of my stomach.
I just can't bring myself to keep playing, which is so sad, because I haven't felt this invested in a game in years.
Agreed. Her story reads like a bad allegory for terminal illness, especially the hope-baiting that happens all game. It might have worked better had the setting not been a fantasy realm with fixes around every corner.
A good tragedy is supposed to invoke catharsis, not grief, which from your comment you do not sound cathartic at all.
I also hope Larian addresses these issues, it sucks too because her bad ends would be such a GOOD quest fail state if the player is the reason she didnt get fixed, but the lack of a solution, despite potential fixes being absolutely everywhere, feels like a gut punch.
Quite the opposite of catharsis indeed.
I don't even dislike "tragic" endings. I genuinely adored the tone with which Cyberpunk 2077 ends where you leave Night City with the Nomads. It's made clear that while you don't have much time, you have a little, and you'll spend it with the people you care about.