Originally Posted by 1varangian
TThe D&D resource management system is more interesting, more dynamic and more rewarding. It's really cool that classes really play and feel different. You have the more straightforward Fighters and Rogues, and then Wizards that play "smarter", having to make decisions when to use their powers and when not to. That's how you can have powerful spells in the game that feel really good to unleash. Games like DOS where casters are just different skin to do the same 50 DPS are boring.

AMEN, had a discussion around the firepit last night about this. In table top our Clerics and Wizards always carried prepared packs with numerous scrolls in them. They also made using spells for everything a no-no. The Clerics always dual worked as a tank and healer. The Wizards would cast maybe one spell early in the fight and then save spell use for when it would matter.

The new generation of gamer think if they are not delivery massive damage the character is somehow not worth having. In my current play through my Bard does almost no damage in the fight. Instead he works the edges, providing buffs and debuffs. While not doing any damage, he is a force multiplier that makes everyone else better and is in my opinion the most valuable member of the party.