Larian Banner: Baldur's Gate Patch 9
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I consider this super important and the major reason why combat in BG3 is worse than in Divinity2, so I open a new thread for this.

(I'm playing on tactican difficulty, currently only lvl4, 30 hours into it.)

The short/long rest limitations for 95% of everything forces me to either long rest after every fight (which I refuse to do) or most of the time only use basic and "free" attacks, which makes it very tedious and also very boring to fight, especially compared to Divinity2.
A easy solution would be to not limit everything with this rest system, but make use of the cooldown system Divinity used:
If an attack is too powerful to allow it every single turn, then only allow it every second or every third turn. Or even once per combat. Of course the most powerful stuff can be locked behind the rests or other hard to obtain things (just like divinity2).

I can't imagine any reason deciding against the cooldown system beside "cooldowns do not exist in DnD" (I dont know if they do).

See also my posts here:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=879391#Post879391

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Bg3 combat us 10x better than dos2 combat. Bg3 combat has flaws but most of those flaws are largely because larian changed dnd rules needlessly or dragged a silly dos thing into dnd. No thanks.

I prefer bg3 to be more dnd not less dnd. Cool downs are lazy design. Systems that use them can be fun but dnd system is inherently better.

Last edited by Volourn; 12/08/23 05:20 PM.
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Originally Posted by Serp
why combat in BG3 is worse than in Divinity2

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The thing is; Baldur's Gate 3 is fundamentally built upon DnD 5E ruleset to simulate a DnD tabletop experience. So what went on in DOS2 cannot be applied to BG3 because of this.

Not to mention that in DOS2 the player is also excessively resting after each fight by clicking on the overly convenient sleeping bag. The only difference is that unlike in BG3, there is no going to the camp there. So willingly avoiding long-rests here would be the equivalent of willingly avoiding the sleeping bag in DOS2 to fully heal up between each fight. Personally I just use partial rests with Shadowheart topping off everyone's HP if necessary.

And as someone who tremendously loves both DOS2 and BG3, I disagree that one combat system is better or worse than the other as each one perfectly fits its own game. I love and enjoy BG3's combat just as much as I do DOS2, because unlike in DOS2 where we play as Source demigods with very flashy combat, here it is far more in-depth and grounded since we play as mere adventurers, so it fits wonderfully.

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BG3 needs to be more like D&D, I'd prefer to see every last bit of influence of the D:OS games gone to be honest.

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The DOS combat system can die in a fire.

My biggest wish for BG3 Definitive Edition is a Core D&D difficulty that will get rid of 90% of Larian homebrew. And no, I don't even play tabletop but I read the 5e rules coming into BG3. They're just better, even for a video game.

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No more non sensical cooldown in BG3 please.

Last edited by Maximuuus; 12/08/23 07:20 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus

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