Originally Posted by Magmablargg
Originally Posted by Zerubbabel
The endings could be more acceptable if they felt narratively earned. They are an ending to a specific tragedy, but it proceeded in such a way that it feels hollow.

Thats because a tragedy typically requires the fallen to have caused their own downfall. Neither the player nor Karlach are responsible for, or have any agency in her ending.

Tragedy =/= cruelty

Even an epilogue card with some hopeful narration would have done wonders to making it feel more satisfying.

Justice for Karlach!

Amen.

Don't know if some of you open a D&D DM book. At the end you have several pages of conclusion where each little part of all your story have its epilogue. So the players are satisfied to know what's next, even if it's not the best ending, depending of the Journey, but at least you know and you can start a new campaign without any frustration like "what could have happened if I had the possibility to change it".

Fact that there is no explanation about how things goes bad for Karlach in the whole game, there is no solution at least mentionned (without talking about a deus ex machina that most of the NPC have too, and that Karlach deserves too ngl), nothing you can do to change her fate... yeah we're not in a tragedy, we're more in a story that is not told to the end... for now only, I hope.


Justice for Karlach, she deserves one end with a lot of flowers too, after all she suffers without asking anything.