This issue irritates me immensely. It's either an oversight, or just a very sloppy decision, and I cannot come up with any space between the two. It's a party adventure game, of course people are going to want to use their own -PARTIES-. The game cannot be balanced around just having one custom type of character, because multiplayer is a thing. I mean for the ability to be there as part of multiplayer, and it all having to be implemented it -feels- like an extra obvious thing for it to be present in single player, and like they went out of their way to not include it. If it's being held back for a definitive edition, then I'll go push on a refund now. I haven't played 10 minutes since release because of this, and if it's being held on purpose for later, I won't support that level of nonsense.

I had an idea for a party that was four monks, having left a monastery and being spit into this world. Well, that story doesn't include Astarion, and it's his face on the cover, so I guess I'm not allowed to play it unless I break my game. The Multiplayer hack workaround at least used to leave you unable to change any companions, and would make you watch repeated cutscenes as technically all four characters were "players". That is way too sloppy and janky for me, and not what I even baseline expect from a party adventure game of any kind of merit.