Originally Posted by snowram
I am not too fond of giving a good ending to every companions just because some people got too emotionally attached to a virtual character. Having a doomed character can be a thrilling element in a story, see Cyberpunk for a recent exemple.
But we are talking about a game that has been putting a lot of emphasis on having choices and thousands of ending variations. Of course they should keep these current endings, but also add a genuinely happy ending with no strings attached for people who are fed up with forced sad- or bittersweet endings.