You can bet your steam account that we would not have all these same high ratings if it weren't for the cinematic dialogues, romances/sex/bears. It's overshadowing anything D&D or gameplay related...for now. Because without these people start being more critical on the actual gameplay system and world immersion.
The game could of been 100% DOS game system, it would of had the same ratings. Maybe even better. That Larian understood that from the get go makes it an incredible bitter sweet success story (for D&D and Baldur's Gate fans).
What is extremely sad to me right now is we actually have MORE mods that makes the game like DOS2 (stuff like regain magic after combat, unlimited this and that, more spell slots, more feats, more attribute points, increased carry weight, more items ...) rather than like D&D.
Truest Words haven't been spoken before. And it is still Unfinished and Unpolished. The more you advance the more you notice the butchering ( Cut Content ), unbalance and bugs due to Release Rush.
You can bet your steam account that we would not have all these same high ratings if it weren't for the cinematic dialogues, romances/sex/bears. It's overshadowing anything D&D or gameplay related...for now. Because without these people start being more critical on the actual gameplay system and world immersion.
The game could of been 100% DOS game system, it would of had the same ratings. Maybe even better. That Larian understood that from the get go makes it an incredible bitter sweet success story (for D&D and Baldur's Gate fans).
What is extremely sad to me right now is we actually have MORE mods that makes the game like DOS2 (stuff like regain magic after combat, unlimited this and that, more spell slots, more feats, more attribute points, increased carry weight, more items ...) rather than like D&D.
Truest Words haven't been spoken before. And it is still Unfinished and Unpolished. The more you advance the more you notice the butchering ( Cut Content ), unbalance and bugs due to Release Rush.
Give it time.
When Outer Worlds came out, it was the greatest game ever made because people were mad at Bethesda for making Fallout 76. A few years later, people are way more critical and the game seemingly gets panned a lot.
Reviews of most games shouldn't be relied on for the first year or even two IMO.
You can bet your steam account that we would not have all these same high ratings if it weren't for the cinematic dialogues, romances/sex/bears. It's overshadowing anything D&D or gameplay related...for now. Because without these people start being more critical on the actual gameplay system and world immersion.
The game could of been 100% DOS game system, it would of had the same ratings. Maybe even better. That Larian understood that from the get go makes it an incredible bitter sweet success story (for D&D and Baldur's Gate fans).
What is extremely sad to me right now is we actually have MORE mods that makes the game like DOS2 (stuff like regain magic after combat, unlimited this and that, more spell slots, more feats, more attribute points, increased carry weight, more items ...) rather than like D&D.
Truest Words haven't been spoken before. And it is still Unfinished and Unpolished. The more you advance the more you notice the butchering ( Cut Content ), unbalance and bugs due to Release Rush.
Give it time.
When Outer Worlds came out, it was the greatest game ever made because people were mad at Bethesda for making Fallout 76. A few years later, people are way more critical and the game seemingly gets panned a lot.
Reviews of most games shouldn't be relied on for the first year or even two IMO.
Seems the critics never reached act III. This act is terrible and feels unfinished.
[/quote]When Outer Worlds came out, it was the greatest game ever made because people were mad at Bethesda for making Fallout 76. A few years later, people are way more critical and the game seemingly gets panned a lot.
Reviews of most games shouldn't be relied on for the first year or even two IMO.[/quote]
Seems the critics never reached act III. This act is terrible and feels unfinished.[/quote]
Oh wow, so as in all Larian games the mid to endgame as always is pretty bad?
Last edited by Count Turnipsome; 14/08/2310:50 PM.
It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
[/quote]When Outer Worlds came out, it was the greatest game ever made because people were mad at Bethesda for making Fallout 76. A few years later, people are way more critical and the game seemingly gets panned a lot.
Reviews of most games shouldn't be relied on for the first year or even two IMO.
Seems the critics never reached act III. This act is terrible and feels unfinished.[/quote]
Oh wow, so as in all Larian games the mid to endgame as always is pretty bad?[/quote]
In my opion. But i reached max. level at the biginning of act III. Played the game 40 h without level up. This is very poor. There are enough XP to reach lvl. 13. or even 14.
My opinion is: BG3 would profit from being more DnD and less DOS. I never finished DOS2 because I did not like the combat system: The whole screen was on fire all the time. I did not like the armor system and I did not like how numbers scale with level, so the numbers of stats and damage almost doubled on every level up.
So I am happy for the change to DnD and I dislike lots of changes made to DnD, like the shove madness. It helped fight the stat inflation a bit, I don´t think we have enemies with several 1000 HP. (at least I hope so, I have not finished it yet) My opinion is, that throwing 3 fireballs per turn or using 6 attacks with smite every turn, then rest and repeat is not interesting gameplay. Making concentration or CC close to useless did not make the game better.
To be fair, Pathfinder WotR is far from perfect too. Enemies have also very inflated stats so you need to be an expert in stat stacking to hit anything at all. I finished the game on normal and it became relatively easy once you understand the system well, but buffing for a minute to finish the fights in two rounds gets also boring when you do it 100 times. I can totally understand if new players say that this is too much for them, they want to play and not have a math exercise.
So I think DnD 5E is a good compromise between "nerds and noobs" if you follow the official rules. The basic rules are rather easy to understand and it makes a difference what class you chose. You can never make everybody happy, so I guess it makes sense to stick with a system that has proven to be working, millions of players use it already.
In my opinion larian still "suffers" from its early successes. Divine Divinety was a single char action game (aka Diablo clone) and a classless system with random loot and shops change their inventory every day was fine. The same item system works not so well in a turn based game with a full party. Its one part of DOS 1+2 I did not like. I am happy they went to the DnD system and I hope they go further in this direction. I know the term "suffers" feels strange when Larian sells more copies with every game, but I think BG3 would be better if it was closer to DnD.
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My opinion is: BG3 would profit from being more DnD and less DOS. I never finished DOS2 because I did not like the combat system: The whole screen was on fire all the time. I did not like the armor system and I did not like how numbers scale with level, so the numbers of stats and damage almost doubled on every level up.
So I am happy for the change to DnD and I dislike lots of changes made to DnD, like the shove madness. It helped fight the stat inflation a bit, I don´t think we have enemies with several 1000 HP. (at least I hope so, I have not finished it yet) My opinion is, that throwing 3 fireballs per turn or using 6 attacks with smite every turn, then rest and repeat is not interesting gameplay. Making concentration or CC close to useless did not make the game better.
In my opinion larian still "suffers" from its early successes.
I also think BG3 would profit from being D&D all the way, and just be a better game for it. That doesn't remove the possibility of having difficulty modes that would ease some of those rules and restrictions for more casual play.
D&D is, or would have been, such a breath of fresh air in (video) gaming where both players and devs seem to be conditioned to MMO-style mechanics, big numbers, cool downs, loot grind, flashy abilities that do next to nothing etc. BG3 still suffers from that, although I guess we should be glad that Larian kept most of D&D. I think you're right in that the success of DOS 2 hinders Larian, too. That system is far from perfect and in my opinion much worse than D&D overall, even for a video game. But they are clinging to it tooth and nail and don't seem to understand what is great about D&D. Sometimes less is more, like with magic items. There is too much useless magic junk in BG3.
There seems to be a deliberate attempt to dilute the classes towards a more classless system by sharing their abilities. Scrolls are a great example of this. I don't think folks over at Larian understand that what makes a Wizard cool and unique to play, is just as much what the other classes can't do as what the Wizard can do. The fact that the party Barbarian can't just pick up a scroll and cast the same spells makes a spellcasters feel special. What makes a Rogue fun, is the fact that the party Paladin in Plate Mail can't just sneak just as well as they can. But in BG3 they can as long as they stay out of some gamey vision cones. Larian ignored or didn't understand that multiclassing already exists to blur these roles and abilities to make it possible in a balanced way. Every class being able to do everything is not a good goal. Especially in a party based RPG.
Speaking with the dead, or animals. Unique abilities available to a multitude of races and classes. But these abilities are completely overshadowed by the fact that the player is basically being showered by scrolls, potions and amulets that give those same abilities to anyone. It's already very likely without those items that someone in the party can do those things. Yeah Larian, we get it that you want us to use those cool abilities you put in the game. But they don't feel special anymore, it's more like something everyone does and is supposed to do all the time. By handing out such easy solutions you diminish the rewards. How cool would it be on a second playthrough to discover an entire world of speaking to the dead or animals, if you didn't have a Druid or Cleric in the party the first time around. And why is Dror Ragzlin casting Speak with the Dead, when you have Priestess Gut in the next room? Why do you need scrolls for such abilities when characters doing class appropriate things would be a good opportunity to flesh them out?
I suppose being able to cheese encounters with barrels and shoving is actually fun for the casual player who doesn't want to learn the rules. But there are players who would prefer to be completely challenged by resource management and such without ANY cheese, and it sucks Larian can't provide a proper D&D experience for those players.
Still hoping for a definitive edition of BG3 that will follow D&D more closely.
It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
My opinion is: BG3 would profit from being more DnD and less DOS. I never finished DOS2 because I did not like the combat system: The whole screen was on fire all the time. I did not like the armor system and I did not like how numbers scale with level, so the numbers of stats and damage almost doubled on every level up.
So I am happy for the change to DnD and I dislike lots of changes made to DnD, like the shove madness. It helped fight the stat inflation a bit, I don´t think we have enemies with several 1000 HP. (at least I hope so, I have not finished it yet) My opinion is, that throwing 3 fireballs per turn or using 6 attacks with smite every turn, then rest and repeat is not interesting gameplay. Making concentration or CC close to useless did not make the game better.
To be fair, Pathfinder WotR is far from perfect too. Enemies have also very inflated stats so you need to be an expert in stat stacking to hit anything at all. I finished the game on normal and it became relatively easy once you understand the system well, but buffing for a minute to finish the fights in two rounds gets also boring when you do it 100 times. I can totally understand if new players say that this is too much for them, they want to play and not have a math exercise.
So I think DnD 5E is a good compromise between "nerds and noobs" if you follow the official rules. The basic rules are rather easy to understand and it makes a difference what class you chose. You can never make everybody happy, so I guess it makes sense to stick with a system that has proven to be working, millions of players use it already.
In my opinion larian still "suffers" from its early successes. Divine Divinety was a single char action game (aka Diablo clone) and a classless system with random loot and shops change their inventory every day was fine. The same item system works not so well in a turn based game with a full party. Its one part of DOS 1+2 I did not like. I am happy they went to the DnD system and I hope they go further in this direction. I know the term "suffers" feels strange when Larian sells more copies with every game, but I think BG3 would be better if it was closer to DnD.
100% agree. I love WotR but you are right buffing is really annoying there. But you got some really cool legend pathfs there. Lich is my favorite path which i can use to play on unfair. You feel really powerful and you get some really nasty spells only for Lich. In BG you can become a octopus and get the same stuff like all other companions eating larvae. But i prefer the D&D 5e system when it comes to the attributes. In PF you have to increase them to infinty and i do not like this. But i prefer the combat system in PF because i always play as a sorcerer and the spells in WotR are much better than in BG3.
My opinion is: BG3 would profit from being more DnD and less DOS. I never finished DOS2 because I did not like the combat system: The whole screen was on fire all the time. I did not like the armor system and I did not like how numbers scale with level, so the numbers of stats and damage almost doubled on every level up.
So I am happy for the change to DnD and I dislike lots of changes made to DnD, like the shove madness. It helped fight the stat inflation a bit, I don´t think we have enemies with several 1000 HP. (at least I hope so, I have not finished it yet) My opinion is, that throwing 3 fireballs per turn or using 6 attacks with smite every turn, then rest and repeat is not interesting gameplay. Making concentration or CC close to useless did not make the game better.
In my opinion larian still "suffers" from its early successes.
I also think BG3 would profit from being D&D all the way, and just be a better game for it. That doesn't remove the possibility of having difficulty modes that would ease some of those rules and restrictions for more casual play.
Speaking with the dead, or animals. Unique abilities available to a multitude of races and classes. But these abilities are completely overshadowed by the fact that the player is basically being showered by scrolls, potions and amulets that give those same abilities to anyone. It's already very likely without those items that someone in the party can do those things. Yeah Larian, we get it that you want us to use those cool abilities you put in the game. But they don't feel special anymore, it's more like something everyone does and is supposed to do all the time. By handing out such easy solutions you diminish the rewards. How cool would it be on a second playthrough to discover an entire world of speaking to the dead or animals, if you didn't have a Druid or Cleric in the party the first time around. And why is Dror Ragzlin casting Speak with the Dead, when you have Priestess Gut in the next room? Why do you need scrolls for such abilities when characters doing class appropriate things would be a good opportunity to flesh them out?
I suppose being able to cheese encounters with barrels and shoving is actually fun for the casual player who doesn't want to learn the rules. But there are players who would prefer to be completely challenged by resource management and such without ANY cheese, and it sucks Larian can't provide a proper D&D experience for those players.
Still hoping for a definitive edition of BG3 that will follow D&D more closely.
True. Would also prefer if only mages could use spells and scrolls. Because you can only have four party members Larian decided to give you items which let you cast spells even if you do not have a mage with you. But i have to say DnD is not pefect when it comes to mages. I would prefer that - for example - only necromance could speak with the dead. I would prefer a magic system where some spells are exclusiv to different typs of mages. At least some powerful spells which you can only cast when you are a specialized wizard.
The fact that spells like Speak With Animals and Speak with Dead are easily available hurts things again. Cleric is the most unpopular of the classes. Imagine if SWD was largely cleric only as it mostly should be. SWA should be druid only with some rangers abd barbarians getting access to it. But, everyone has easy access to that's. Poor design that hurts the class differences. You get an early ability and item for those abilities. Same with shallpechanging. Tsk, tsk.
Larian did revert giving Bonus Action Disengage and Bonus Action Hide to everyone. Perhaps they are slowly catching on to what makes the classes unique and fun to play. I hope. They should now do the same for spell scrolls and speaking with animals and corpses. Let the classes do their unique thing instead of watering it all down.