Larian Banner: Baldur's Gate Patch 9
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Currently, the game doesn't tell you anything about what a class or subclass grants at higher levels when you select it. This is frustrating even to experienced D&D players, since they won't know how subclass features were implemented or if any have been tweaked or replaced; it's even worse for players unfamiliar with D&D, who will effectively be making major character build decisions completely blind. eg. most players who know the game can probably guess that their key feature of Malleable Illusions was replaced (since it doesn't really work without a DM), but with what? Gotta level a character to level 6 to find out that it was replaced with see invisible!

The same is true for the races that grant spell-like-abilities at higher levels. Currently the game doesn't even hint that they grant them in character suggestion. Do you think that the fact that so few players choose Githyanki might have something to do with the fact that the game hides their high-level features and provides no hint, in chargen, that those features even exist? Again, experienced D&D players won't know how or whether they were implemented (for Githyanki, say, the implementation differs from the tabletop game in that it doesn't add them to your spells known and doesn't let you cast them with spell slots - a potentially nasty surprise with no warning when they reach level 3.) And newer players won't even know those things exist at all, forcing them to make character decisions blind.

A big part of the appeal of a game like this is being able to customize your character. Hiding the impact of subclass and race decisions doesn't make any sense.

(And, as an aside, naturally this forces players to look up guides, but it also reveals how many guides out there just copy-paste stuff from the game itself - most existing guides were written by people who don't seem to realize subclasses grant features at higher levels at all. This shows what a mess things are at the moment - even people who are trying to write guides for the game are confused by the way the UI hides your long-term progression.)

Last edited by ZetaZeta; 12/08/23 03:43 AM.
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I agree, and I also know we already have this suggestion on the forum (both from early access and more recently) but can't currently find it.

If anyone else has the link, it'd be great if they could pop it here.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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It's mind bottling they did not include this.

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Definitely something we talk about A LOT of time during the 3 years of EA.
They need to do something... I also just noticed they just removed the modifier from character creation ! What a wierd choice...


French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
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I agree. For my soon to start multiplayer run friends asked a lot of questions about the classes and races so that they could decide if it's possible what they want to play and if it fits their role. I myself can't answer that in total as I'm not sure what Larian changed espacially on all the late game stuff. A progress list would be really a nice addition.

@Maximuuus I'm also not that keen on the changes they did on character creation. Espacially cleric domain not being connected to the deity feels very weird. Paladin not having the option at all to choose a deity. At that point they at least could have added the deity stuff as religion option to your background with addition of atheist.

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It's extremely annoying that we have to resort to coming online to understand most things about this game. Plus a lot of the in-game tooltips don't do a good job explaining things.

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Agreed

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Strong agree

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The weirdest thing about the lack of this feature is that it wouldn't even involve a lot of data shown. You can basically summarize the class progression of most D&D classes and subclasses in 4 sentences.

Case in point: subclass description I just took from RPG Bot:

[Linked Image from i.imgur.com]

In a videogame you would even need the text format. Just a bunch of Icons (with their respective readable tooltip, of course) listed in a relative short sequence with the level you unlock them.

Last edited by Tuco; 14/08/23 06:53 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Agreed. The game should let you see all options available to you when making a character, to let you plan ahead.


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