Larian Banner: Baldur's Gate Patch 9
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Joined: Aug 2023
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Finding myself really having fun obliterating bosses in a couple of turns with a polearm master pally. I made a Devotion Paladin, and gave him polearm master at level 4. Can start with any glaive/polearm but I really started melting things when I got the polearm from
rescuing the grove and going into the vault under it
and then subsequently hit level 5.


The playstyle is pretty straightforward. Works best with a caster in the party that can do Hold Person. I did 108 damage in 1 turn at level 5 to the commander
at the Gith creche.
with this.

It worked as follows:

- Boss runs up to my pally and smacks him, when he enters attack range I get an Opp attack on him because of Polearm master. 1st level smite the opp attack. Free 20(ish) points of damage.

- Warlock casts hold person after a wisdom hex, boss failed the save (won't always happen, I know)

- Level 5 paladin gets you 2 weapon attacks, both of which you can smite on. Polearm master gives you a bonus attack that you can also smite on.

- Boss is held, melee attacks are auto-crits. Proceed to casually swing polearm at boss 3 times. Smite on all 3. ~90 damage later and boss has 3 hp.

-Have mommy Shadowheart run up and bonk him on the head for the remaining 3 hp.

ez clap.

My DM hates that I do this in my IRL campaign, and I can see why.

Happy Smiting!


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I'm making Laezel a polearm build but at level 4 take a +1 str feat to get 18 str (the one with triple jump distance).

I have to wait until level 8 to get the second attack option.

It works nice with EK because she can throw any bound spear and it returns. None throwing weapon like greatswords just do 1 damage when thrown frown

You add the ring and another item I can't remember that add an extra 1d4 thrown damage on top, and lob that watchers pike all day.

Last edited by DumbleDorf; 10/08/23 01:53 PM.
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Hex does not work on saving throws though. Only ability checks, which are different from saving throws.

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That's a Paladin problem and not Polearm Master problem.

On my Eldritch Knight PM is just a nice extra to sometimes get an AoO and use your BA for around 7 damage. Good, yes - OP, no.

3 to 5 smites on the same turn however are silly levels of OP. Especially in BG where you can build auto-crits. One DnD already fixed it to just one smite per turn. BG3 should do the same.

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I hate the term "broken". I wish people would just post it as "Polearm Master Paladin build"

Sorry, off topic. I'll have to check out the build on a different playthrough.

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Polearm Master is considered OP in tabletop, too. It's just a massive boost to action economy.

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Yep, it is indeed powerful - but I think it is exaggerated here vs TT - you have limited smites, and you need a long rest to get them back. A DM can simply send you into a string of encounters where you need to manage your spell slots better, not you get them back per combat. Also, in the example, the hold may have failed - so that was just good luck.

What is more broken is haste giving a full +1 action. It would be easy to fix it - but they chose not to. Try swap the paladin for a *hasted* paladin at level 5 + PM. If you have the slots, and you hit - that's at least 5 attacks in one round including the 2* 2 attacks + 1 bonus attack, each of which can smite. And that's before shenanigans with multiclassing. I guess in 5e they assumed in a well paced campaign you'd couldn't rest wherever. I don't see the bonus attack as being an issue though - if you dual wield, you could do that anyway (sure not as much as a polearm, but you can take a feat to wield to non-heavy weapons).

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So I just pulled out my candle and dipped the spear, unfortunately when thrown it doesn't apply the extra fire damage either frown

I picked the other throwing damage item up again, from the bitterbang quest reward, problem is though it competes in the gloves slot - +1d4 thrown, Absolute gloves for bane or advantage when next to 2+ enemies damn.

Why are there so many nice gloves in the game, I can't choose!

I still haven't found a decent glaive yet for melee switch, but will keep an eye out for them.

Last edited by DumbleDorf; 10/08/23 06:53 PM.
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I cannot say much to the Paladin as I don't like the class, but on a Fighter or Barbarian the Polearm Master/Sentinel combination is not more "broken" than Fighter or Barbarian with GWM + Lucky or a Fighter with Sharpshooter + Lucky. You get more control but less damage, for me that's ok. Seems to be a Paladin "problem" because you can have the polearm + a lot of damage.

But I don't see it really as a problem. Haste giving not just one additional attack or the vulnerability from Wet is far higher on that list.


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