It's often worse to miss an ending than miss an entry.
Most of the people are actually doing the game, only pure RPG already have done it. But I notice the more people finish the game, the more the disappointment grows about the ends.
It was already the same problem with Divinity, and Larian solve some narrative issues about how brutal and inconsistent the ends were compared to the overall quality of their game, like you beat their game on the way you want and at the very end the game give you a choice that's doesn't care with the choices you did during your playthrough. Like you can start your game at the last moment it's the same thing.
That's more or less the same feeling here. Whatever your relationship are, whatever regions are modified after your journey, game is supposed to finish on very few rails and that's frustrating for a game which is supposed to be adapted regarding the way you play.
Larian is fantastic because they're good customers about player's feedback, I'm pretty sure the most claimed storylines problems will be reworked. But hope aside, it's now in Larian's hands to think if they want there game becoming iconic like CP2077 that listen to the player's community to fix all the bugs, or forgotten like Hogwart's legacy. The first two Baldur's Gate are still iconic thanks to there consistency from the tutorial to the very end of the game, 20 years later there is no reason a 3rd opus cannot have the same result.
Maybe I'm a bit alarmist, but BG is a so big reference for CRPG, and Larian is such a passionate studio, I would be pissed if in few months Larian become the new CD Projekt or Hello Games, aka "the studio that promised you the moon (17,000 ending) and gives you some rocks (few railroad ending that doesn't matter of all your 80+ hours of ingame choices"). Their reputation can collapse as fast as it explodes.