And that's still gonna be Skyrim, WItcher et all. There's stuff that may influence, such as the systemic gameplay, quest design/outcomes, branching, etc.
You speak as though Larian invented these things in BG3. Hardly. Many RPGs have done all of these things for years, and done them very well. Speaking of "systemic gameplay" for example, it's not systemic gameplay per se that matters and rather the specific form of systemic gamepley in a game. To me Larian's systemic gameplay in BG3 is focused on shallow and superficial aspects of the game (ex. talking to all animals, raising the dead, blowing up barrels, shoving people, etc.), and as such I don't give Larian any credit for these systems. And from all I've been seeing since full launch of the game, Larian's story and quest design and their outcomes, the way in which the PC is often railroaded in dialogues, and the extent to which the custom PC's decisions and actions are *not* honored by the game and often completely ignored, does not make BG3 any kind of "standard" for other future RPGs. So I am going to be extremely happy to see other RPG studios like Obsidian, CDPR, Bethesda, and Bioware ignoring BG3 and continuing to do their own thing, because their games I generally consider to be very good. Furthermore, I also do not want other studios to copy the specific AAA aspects of BG3, such as cinematic exposition and full voice acting, which I consider a complete waste of huge amounts of resources that would be better spent on traditional core elements of good RPGs such as storytelling, character development, and world building.