Yep, I can definitely sneak attack with my character's offhand weapon using the reaction system, both with ranged and melee weapons (my sorceror/rogue is using hand crossbows and shortswords, so most of her sneak attacks are with her off hand as she's mainly casting spells with her actions). Sneak attack also fires with special ammunition, and, eg piercing shot. And much as I'm willing to accept there are bugs here (there are enough elsewhere!) I personally haven't noticed any occasions when sneak attack should have fired and it hasn't.

I haven't really paid attention to sneak attack behaviour outside of her turn, though, and as she's mainly at range I'm not getting many AoOs with her, so I'm willing to accept that she's not sneak attacking on AoOs when she's already used her sneak earlier in the round. But as that wasn't even something I'd been considering, so far I'm content with sneak attack in the full release and there's nothing that's been bugging me. I'm sure it can be improved, as everything can, but I've voted option 1 as even it it turns out not to be perfect per RAW, I'm certainly perfectly happy to stay as it is. Not that I'd object to is being adjusted to RAW behaviour, either.

EDIT: By the way, and with apologies that this is tangential at best, I do have a problem with the way AoOs are implemented more generally with dual wielding. It seems as though if we have the toggle to attack with both weapons on, then they'll both be used in an AoO, whereas if we don't only the main hand weapon will be used. I don't know what's per RAW, but I certainly don't think that whether we have what I think should only be a QoL feature activated should make a difference.

Last edited by The Red Queen; 14/08/23 04:12 PM.

"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"