With all due respect Arthain, but it doesn't look fine. It looked fine in the first screenshot. You can bend your knee perfectly normally in plate armor, If you couldn't, you wouldn't be able to fight.

I actually used to make medieval armor as well as a hobby. You can look on any video on youtube about how you wear armor to see that it is exactly like the first screenshot.

In any way, thanx for your input, but i will have to disagree both from experience and from the previous knowledge of how it looked. As it looks in every other game.

If you also want to get more technical, plate armor had interlocking plates for a reason, especially between legs and shins. If it didn't, you would risk the whole cuisse dropping and immobilising your leg, or the kneecap cutting into your leg.

Anyway, the point is not from a practical standpoint, since this armor is not practical, it's aesthetic, it looks like i cant have a normal aligned uniform look, something that was actually possible in EA(let me remind you even githyanki half plate looked normal back then)

Why should i get the shaft for preferring heavy armor?

P.s. i totally respect your point of view. And what you suggest already exists in game. If you want to go visially for 3/4 armor, wearing leather boots, you totally can.

But when you decide to wear boots with metal coverage, aka plate boots, then it looks just wrong. And it didn't use to look wrong.

With the way it looked before, the correct one, both aides worked. You wanted leather boots for whatever reason, it works, you want full plate? Same, it works. Now those who wear full plate are locked out of a normal look like the one of the first screenshot.

P.s.2 if you pay close attention, in the second screenshot you still would have the flexibility problem, the kneecap is still covering the knee. The problem was not joints being free, but that the kneecaps now dont cover the metal plates of the boot, they don't interlock any more. Which is all kinds of weird, having a gap there, and historically could also spell trouble

Last edited by Krom; 14/08/23 04:46 PM.