So, a decent chunk of hours into BG3, I'm actually surprised how much I'm liking the game. Having not enjoyed DOS 1&2, I had concerns about Larian's direction for BG3 (EA didn't help either until Patch 9), but I feel the team did a good job (I'm in early Act 2 so understandably, the first part is the most polished in the game).
That being said, I truly feel the game needs a decent balance pass, as I think it will greatly help replayability. More challenging combat that still allows for a wide variability of builds should be the goal here.
So, to make things simpler, I propose a thread on mechanical balance for classes, spells, abilities, items, you name it.
Here are a few of mine:
- Shove as an action: you know it, I know it, everyone knows it
- Longer durations for CC spells: many are only for two turns, which is underwhelming when these spells require an action, concentration and force a save on creatures. Currently, direct damage is king, whether from spells or weapon attacks. I saw someone suggest longer durations for harder difficulties (balanced and tactician), and that made a lot a sense I felt
- Lore Bard/Pact of the Tome: allow us to choose which proficiencies we want for our bards and which cantrips for our tome warlock.
- Casting Friends/Charm Person in dialogue: on balanced, I have never had any issue with casting enchantment spells to convince NPCs, despite a warning in the spell tooltip that it could lead to a hostile reaction. This should be the case for both balanced and tactician IMO
- Reduction in camping supplies: after 40+ hours, I've never felt any tension about resting since supplies abound (I've only used camp supplies) and there are no location restrictions. Less camp supplies could help with this. Good ressource management helps provide a stronger challenge and thus, replayability
- Reaction "ask" as default
Feel free to add more and I'll try to keep the OP updated for ease of reference !