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Joined: Oct 2020
Kr0w93 Offline OP
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I originally just took the sorcerer class for the scales appearance, but looking through the progress trees for both classes, I think this may compliment itself well enough. Planning a fire-themed character with the Red Dragon heritage.

Looking at the trees, I think I'll go 6 in each. Any thoughts on this?

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Honestly, it’s not very good. The build is very MAD (multi attribute dependent) as it cares about Dex, Con, Wis, Cha. The two types of unarmored defense do not stack, so your scales give you nothing besides a cool look. As a monk, you want to be attacking often with both your action and bonus action. As a sorcerer, you want to be casting spells. With this build, you will just be bad at both.

Unless I am missing something, I don’t see any benefit to this build.

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Kr0w93 Offline OP
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I was thinking primarily for the bonus elemental damage from the sorcerer tree. Although I just realized I should be able to pick the three fire spells at 3rd level monk. I'll probably do that, then level sorcerer for a bit. At some point, I'll want 5th level monk for bonus attack. And I could go 7 Sorc/5 Monk for the 4th level spell.

Just FYI, I'm working solely off the table in the wiki. I believe I read some of it is copied straight from 5e without any regard to the game, but I don't have the exact details because I don't play DnD.

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Also, does the Monk need constitution? It should be able to tank with Dex and he'd get a few bonus hit points from the bloodline right?

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You generally want some Con. Even though you tank with Dex, you’ll still get hit occasionally, and you don’t want to get laid out flat.

You are getting the 5th level of monk for a bonus attack, but you won’t often be attacking and casting spells in the same turn. And what are you getting out of this build? A tiny increase to elemental damage? You’d do more damage if you focused on just monk or just sorcerer, or a better multiclass combination.

My open hand monk 6 / thief rogue 4 / fighter 2 can have single turns like this:

Attack 1 + sneak attack: 1d6 + 2d6 + 5
Attack 2: 1d6 + 5
Haste attack 1: 1d6 + 5
Haste attack 2: 1d6 + 5
Action surge 1: 1d6 + 5
Action surge 2: 1d6 + 5
Flurry of blows 1: 2d6 + 10
Flurry of blows 2: 2d6 + 10

12d6 + 50

With the ability to stunning strike on normal attacks and push or topple enemies in flurries.

That’s synergy. Focused entirely on one thing, lots of attacks.

Of course, you don’t need to do what’s numerically advantageous. If you’d rather play for flavor, that’s perfectly valid. Your character was actually my first 5E table top character (but a half elf instead of Dragonborn) and it only really worked because I rolled stats and rolled really well. But since you asked, I can tell you from experience, this isn’t a good build.


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