200+ spells and only 5-10 are viable. Why even bother with wizards when fireball and lightning bolt on a sorc is all you need?
I was curious about sorcs not getting acid arrow so I looked up 5e PnP rules and yes its a wizard only spell, yet it also states in the guidelines on the site I checked that acid arrow is a useless spell at all levels because magic missile does the same amount of damage and always hits, like with all spells in 5e it seems, acid arrow will also fail a lot.
The uselessness of many of the spells isn't just a BG3 issue, its a 5e issue in general. Just nerf everything to the point that magic missile and fireball are the only spells you'll ever need, boring.
Also no other game to this game has matched how epic mage vs mage combat was in BG2. In one of my playthroughs I made a full anti mage spell sorcerer, breach, spell thrust, pierce spell etc.
Later DnD editions decided that was all too much and now its all dumbed down to just counterspell. Mages can only maintain 1 buff thanks to concentration. Everything is completely gimped and ruined compared to BG2 / 2nd edition ruleset.
Did people even know how good level 4 polymorph self even was in BG2?
When they were making the enhanced editions, I was the person that pointed this out and the fact you could solo the entirety of BG1 as a sword spider and it needed nerfing for BG1 but not 2, leading to the polymorphs being nerfed in BG1 EE but retained in BG2EE. And the BG1 community conversion mods that simply added BG2 classes and spells to the game all had this same issue.
So what if spells are powerful if they are fun and players enjoy using them? Try out a solo run as a sword spider some time, its awesome though broken.