Yeah, it is, but I more or less gave up on "fighting for improvements" because there was clearly no intent to listen to anyone who said it was bad from the start.

I always thought that "auto-filling bars" are an awful design principle for this type of game, but somehow the feature had its defenders even during EA.

Now take something like Solasta, on the other hand: I don't like the AESTHETIC of that UI a single bit (they borrow this terrible legacy from Amplitude of having the Ui that looks like a professional toolset glued on top of the game rather than something pseudo-diegetic in it) , but in terms of usability you can tell after a couple of hours of playing that:

- it requires less buttons, submenus and less clicks to reach everything quickly. Not to mention the ability to set custom shortcut as keybindings.
- everything has a SET place in the UI and can be found reliably and consistently; things don't move around randomly, don't disappear from the UI "just because" etc.
- It uses GIANT BUTTONS for the most common actions and somehow it STILL manages to take less "screen real estate" compared to the Larian version.
- It supports click and drag for multiple character selection. Do I really need to add more?

Last edited by Tuco; 15/08/23 03:32 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN