More than halfway through Act 2, but I'm disappointed by the lack of intra party dynamics in conversation form, also known as banter, a prominent feature of character-driven party-based RPGs since Baldur's Gate 2. The companions have stuff to say if you talk to them, and they will comment on the world, but they rarely talk to each other in the world, and when they do, it's only 1-2 lines apiece. I feel non-Larian RPGs have given us WAY more in terms of banter, from BioWare to Owlcat to certain Obsidian games. It feels weird that the sequel to the franchise that revolutionized characterization through conversation in RPGs is so limited in this aspect. Further, the banter that is present seems front-loaded in Act 1 only. I've gotten maybe 2 chatters in Act 2.

Either while traveling, long resting, or short resting, we should be getting more chatter between characters moving forward.


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