Make spiritual weapon, flaming sphere and guardian of faith untargetable by enemies. Atm they can tank a very significant part of the enemies attacks, making them too powerful. Also using the first 2 should cost a bonus action of the caster.

Reduce the number of concentration loss checks - as the game is, you get several checks on each attack (as the damage is partitioned to several component and every component can make you lose conc), plus remove the checks from non-damage things like falling prone or getting a debuff. I've had cases where I lost concentration on the turn I cast a spell just because I went into some aura or another with no damage....

Summons are too good atm - elementals for example are supposed to require your concentration and go against you if you lose it, instead they're just there until next long rest....

Tone down the explosions on traps - some traps make the whole room explode, repeatedly..... It's over the top.

Last edited by Tottenheim; 15/08/23 08:21 PM.