Lowering enemy and player burst damage potential would be good, but I don't think we're increasing player HP if we want to get closer to D&D. I think burst damage from both enemies and players is a problem in a turn based game, as is Help being so powerful to sort of counter being dropped so fast.
It was Larian's choice of giving Sarth Baretha Action Surge and Combat Maeuvers, which she's expertly using to drop PC's in one turn. And giving enemies very high strength and magic weapons. Enemies shouldn't have a lot of PC abilities because they're only there for that one fight in which they can unload everything. I wouldn't mind a balance pass over enemy NPC's to lower their ability scores and check their abilities. Rather add more enemies for challenge than making random enemy Gith superior to Lae'zel in every way.
Added Help Action, Magic Pockets, Potion Throwing and Static Object AC in OP
Last edited by 1varangian; 15/08/23 10:18 PM.