Yes, it appears that something happened during development that caused Larian to flinch away from a more genuine sense of choice and consequence. Notably, Gale's magic hunger is reduced to any three magic items instead of three major ones. But there are a lot of smaller oddities, too. The one that stuck out to me is the Mind Flayer corpse that Dror Razglin communicates with -- in early access, if could and would recognise you if you killed it on the beach. Now, the narrator goes "This is not any Mind Flayer you recognise, but maybe it can identify you?" I just got a message from a friend who did not play EA asking me what the point of that scene was.
Between the Daisy changes I outlined in another thread and all these small elements, it is clear Larian had a really big shift in narrative tone at some point and all the interesting material was cut and replaced for something more typically heroic. It's a real shame. I genuinely don't understand why they'd change so much. This isn't unimplemented content, this is implemented content that was altered which involves a lot more work than just not finishing something.
I completely forgot about Daisy's changes. I think I've come to terms with it. I liked old Daisy. But in general, I do not think the new one is too bad, but it is completely different.
Most of all, I was most likely upset by what happens to the companions.
I see datamine at 15 o'clock at Astarion, But I rummaged through the entire YouTube and pierced everything possible myself, the game simply does not have these 15 hours. I think SH Lae
similar....
I also agree with people who say that there are problems with antagonists. Something is not right with Gortash
And yes, I forgot that the amount of blood in the game has decreased.