I am starting to wonder what happened at Larian. Not long ago, a few months at most they still promoted locations as explorable and hyped them up
The Upper City of Baldurs Gate with its opulent estates. To quote a PC Gamer interview

Larian has split the city into three areas—the outer city, affluent upper city, and roguish lower city—all connected in a seamless open world. "You have crowds walking around everywhere," creative director Swen Vincke says. "You can talk to pretty much anybody, and they react to every single thing. It’s very alive in that sense."
which are not found in the game (or just for one very short scene). And while in the last panel from hell there was still a dragonborn hireling he too was cut.

So what happened? I find it hard to believe that Larian didn't know the extend of content they could deliver so close to release.

Last edited by Ixal; 16/08/23 12:30 AM.