Don't wanna create false hope about it, but :
- Don't forget the initial release was supposed to be August 31st. That could explain some cuts (not all of them but some of them which's still something).
- They've announced a 1st major update
"which will feature a gigantic list of tweaks and changes" by their own words. Feels like this is not only a huge patch of hotfixes and game engine fixes, but certainly some questlines additions.
That also means they will be other major updates
"We have a roadmap for hotfixes and patches".
- Larian did more or less the same thing with D:OS2. It was released in 2017 with a perceptible lack of content, and even more of end content. Then only a year later in 2018 with the console release, they were able to : rework their game engine to be better, hotfix most of the bugs and soft-locks, AND add 150k words of new dialogues with 130k of them recorded. If you want a scale, a standard Microsoft Word page is around 500 words. Divinity : Original Sin 1 was also released in 2014 then enhanced a year later with a lot of technical improvements and 350k new recorded words of dialogues.
Difference between Divinity : Original Sin and D:OS Enhanced EditionDifference between Divinity : Original Sin 2 and D:OS 2 Definitive EditionBG3 already use a brand new game engine. And it's in their habit to cares a lot about the player's feedbacks. Even more with a 3 years long early access. I'm pretty sure we will have decanted script additions over the months, as the Baldur's Gate fanbase and potential player base is without doubt way bigger than Divinity.
The September 6th will be the first test about what kind of improvements we can expect on this game.