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#881730 16/08/23 02:19 PM
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Not an expert in aligment, but I feel like I always tend to be a neutral good in games where choice for my actions is possible, but for gameplay purposes I want to be able to break in in every house if I suspect something interesting happens there. Doest it count as chaotic good? The question arises when I realize I might get a quest if I enter a house, but doing so without permission is kinda bad. Even tho I might not even steal anything simply for RP reasons if nothing bad happens there.
And what race/class you would say fit best for someone like this?

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Sadly, it doesn't matter in bg3. Morality does not not matter.

Last edited by Volourn; 16/08/23 02:21 PM.
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Only class that seems limited by alignment option is the Paladin, and theres a lot of hilarious youtube videos from such players that play a paladin in every game, and this is the first one that gives them consequences for not actually being paladiny enough.

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I'm playing as an Oath of the Ancients paladin. Haven't had any problems yet but only about to get to Moonrise Tower.

I found it interesting that after listening to both Kagha and Arabella I could pass judgment. One of the options was to keep Arabella there. Which I would've thought was a more "evil " option.

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I realize (thanks to other people) aligment doesnt work much here, but for RP reasons I still would like to be consistant. No good neutral would break in every bg house because there can be a quest for them. And I put discovering what the game has to offer above my normal good neutral approach. So back to question - what class/race(s) you think would work for me.

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Breaking into every house and stealing everything is not good. Being a kleptomaniac with a heart of gold makes you chaotic neutral.

Any race can be any alignment. Breaking and entering is very much a rogue.

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No no. if theoretically I break in a house and its inhabitans arent evil - Im not gonna steal there. I only steal from bad smile Also does it mean a lolth drow elf can be lawful good? Sounds unlikely

Last edited by Berseria; 16/08/23 03:09 PM.
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Yes a Lloth drow can be "lawful good" and choose all the good choices.

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Originally Posted by Berseria
No no. if theoretically I break in a house and its inhabitans arent evil - Im not gonna steal there. I only steal from bad smile Also does it mean a lolth drow elf can be lawful good? Sounds unlikely

Oh, my bad. Distracted reading. Yeah, breaking a law to protect somebody is chaotic good. Like stealing food to feed starving orphans.

While Lolth Drow society is evil, you can still choose to play as a good person who escaped that society. I’m pretty sure that’s been done somewhere before.

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I’m confused by the question. Unless I missed something major, you don’t pick an “alignment” at all anyway.

So you can play a thief who steals from innocents justifying that they need resources to fight evil. Or you can play a paladin who ruthlessly slaughters anyone they consider to be bad. You can decide how good or evil you think these things are.

As I understand it, the emphasis on alignment has been reduced a lot in D&D tabletop compared the old days (I’ve not played in decades). I guess the idea is for players to focus more on their characters motivations and personality than whatever they should be doing because of some label they picked.

Of course there’s still plenty of unambiguously evil bastards in the game, and some obviously good ones, but the player doesn’t have to pick a team and stick to it.

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Its fine you are confused, my sentiments are weird and unpractical sometimes. All I want to know is what kinda of race/class would fit me best if I want to explore the game by breaking into every house to discover as much as possible, but dont hurt innocent at the same time.

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Well, if you want to be breaking in everywhere then rogue would seem the most natural fit, both because you have the tools to break in and potentially sneakiness to avoid getting caught and confronted, starting fights.

Alternatively, a druid can use their wildshape forms to explore as an animal, which at least in early access meant people didn't usually challenge us when we were where we shouldn't be (I haven't played as a druid in the full release).

And a ranger, wizard or warlock with a familiar can send them in to scout, if all you want to do is explore and not rob places.

Races don't matter as much, though smaller races such as gnomes and halflings can sometimes squeeze into places others can't. Though there are options for shrinking down even if you're larger.

So in short you have many options (I'm sure there are others I haven't mentioned) and a lot of the fun of the game is finding them.

Oh, and it's true that the game doesn't explicitly talk about alignment, but not true that morality doesn't matter or isn't recognised by the game. People will definitely respond to you differently if you're helpful and kind to them. And I still have a lot of the game to go, but at least one of my companions has (correctly) commented on how my character tends to want to do good, so the game must be tracking and judging my choices in some way.


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As for the druid, I found a hole by the owlbear cave. Not sure if it was there in early access. I turned into a cat and went in. It put me right by the owlbear and its cub. They immediately aggroed.

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Breaking into houses to complete quests in a city in the grips of a tyrant is perfect neutral good roleplay. Taking stuff marked in red? No, that would be chaotic action and I were DM I want to hear why its consistent with your understanding of alignment.

I'm not surprised that the game tracks things like this - the Larian CEO has said that Ultima was the game that got him into cRPGs and that game tracked each time the Avatar stole things.

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Originally Posted by KillerRabbit
Breaking into houses to complete quests in a city in the grips of a tyrant is perfect neutral good roleplay. Taking stuff marked in red? No, that would be chaotic action and I were DM I want to hear why its consistent with your understanding of alignment.

I'm not surprised that the game tracks things like this - the Larian CEO has said that Ultima was the game that got him into cRPGs and that game tracked each time the Avatar stole things.
Ive mentioned more than once I only steal from hostile places and enemies. But also break into all houses for gameplay reasons even if I have no obvious reason to be there (yet game itself very often LATER give me the reason especially in act 3 where 70+ of buildings have a quest attached to them). Like you wouldnt break into the house where you find the green ring to find the thief guild (or whatever is the name) by socketing it into the wall next to the building.


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