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stranger
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stranger
Joined: Oct 2020
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I agree with this completely, and I don't think we are alone. Reddit is full of people who expected more of a closure than the quick rushed scenes we got. I spent all day looking for different endings, thinking I must've done something wrong only to find out that that's just it... That's the ending. Everyone goes their own way, like "thanks, bruh. See ya." I was playing multiplayer so I hadn't romanced anyone which would have been a total disappointment that you don't even get to have a post-war conversation with them. Like, what's the point of asking Shadowheart what she's willing to do once we get the tadpoles outta our brains if we don't get to go back to that and say "well, let's go enjoy the rest of our lives together!"
Honestly, just a couple things would have done wonders for me and most others I believe. Here's my suggestions: 1. A small celebration at the end of the game in our camp, or the outskirts of the city since most of BG probably got destroyed. Like, we got to celebrate saving/destroying the druid's grove... Is saving/destroying FAERUN really not worth as little as that? It feels so...... anticlimactic and leaves much to be desired. 2. A 2-3 minutes slideshow epilogue describing some of the major decisions we made... Like did we ever get to heal the Shadow-cursed lands... Are the myconid colonies thriving... Did the Druids restore order to the grove... Like, anything at all about what consequences may or may not have occurred because of the adventurer party. 3. If 2 is too difficult, then maybe at least a little slideshow about the companions... Like, Karlach and Wyll are working to make Avernus a little more bearable, or maybe Laezel managed to raise a worth-while army and is preparing to launch an attack on Vlaakith.
I understand some of these things are probably being limited by WOTC, but the slideshow doesn't have to 100% conclusive. It should just kinda give you an idea of how everyone is fairing like a month or two after the end of the journey, which shouldn't be that big of a deal in the grand scheme of things. Conversely, it would add much more satisfaction to the player having gone through so much to try and improve everyone's lives.
It's worth mentioning that I love the game, and going through it in co-op has been an absolute blast. The mechanics, the choices, the depth of interactions, and literally everything has been top notch. The ending does not take too much away from that, that's for sure; but the fact that it leaves a sour taste at the end of it all just makes me really sad. I really wanted more of a closure taking my choices into account, and I don't think that would have been too difficult to implement when compared to the amazing things the game already offers. Honestly, just 2-3 major events for every act can recapped and their consequences hinted at after the end of the game would do wonders for closure.
Last edited by The Red Queen; 16/08/23 04:06 PM. Reason: Added spoiler tags
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