So, I guess what I should deduce from this thread is that there is NOT an Upper City as a playable area?
That would explain why going through the lower one was taking this much time.

I have yet to finish the game (and I'm no particular rush to do it, either) but one thing I can say about Act 3 from what I've seen so far is that if anything I'm fining myself wishing that if was a lot LESS city-centric.
I kinda expected/hoped for the structure to be closer to "You have the city as central hub and you go to a series of adventures in the peripheral regions" rather than "You'll spend the overwhelming makority of the act into the city itself and its (fairly dull) sewers.
I know there are a couple of possible exceptions (Iron Throne, House of Hope, etc) but so far I'm finding the (lack of) variety of the final act a bit tiring.


Also, speaking of cut/changed content... I can't be the only one that expected the "Hag" thing to play out very differently in Act 3.

I totally expected to meet new and different hags willing to take revenge on Auntie Ethel, rather than having a quick and dirty rematch with her.
The "pregnancy" mechanic during the fight was interesting, though.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN