I don't think it's tech constraints. I feel like something happened behind the scenes that ended up with a lot of material cut. I'm thinking it was either the long rest/camp event system remaining pretty clunky and therefore changes were made to reduce the possibility of players missing things/bugs impacting things/events misfiring. You can see this with Raphael who went from sauntering into your camp one evening to showing up randomly around the goblin village. It would also explain why Daisy was simplified into a benevolent being and there being no true 'no tadpole/powers' run. It could also have been that there was a mandate to change the tone of the game away from something dark and consequential to something more shallow and heroic. They didn't just cut content, they removed a lot what was in there (and changed a lot of what was left in.)