Theme park maps, not the best choice for an RPG. Separate areas that have travel time between them and a world map for scale is the tried and true method for RPG's that want to have a believable immersive world.
Some empty space in wilderness areas is also needed to create any sense of exploration and.. well, wilderness. Larian are too concerned with player convenience and jam packing their areas with secrets, containers for loot and special locations to the point where it's just not believable any more. Cities and dungeons and great, but the Wilderness and the Shadow Cursed lands are not. Larian's outdoor areas are so dense they actually feel the same as indoor areas.
Reloading, don't mind it.
Last edited by 1varangian; 17/08/23 09:22 AM.