- Reduction in camping supplies: after 40+ hours, I've never felt any tension about resting since supplies abound (I've only used camp supplies) and there are no location restrictions. Less camp supplies could help with this. Good ressource management helps provide a stronger challenge and thus, replayability
I disagree. The devs need to prevent unwise players from reaching an unwinnable game state. If we run out, we can't rest, and if we can't rest, we can't win. It could be over a hundred hours down the drain. It should be 100% impossible for the game world to run out of camping supplies. It's bad enough they are finite, but at least they are abundant.
Plenty of ways to win without resting. PLENTY, especially with Larian house rules at the helm. Just have to give it a bit more thought. Thats part of the fun and variations of experiences playing D&D games.
So by that thought, to protect unwise players why even have spell slots were you need to even rest then? A regenerating mana bar after combat would be so much more...convenient. And why so many types of classes? ONE class which lets have whatever skills to build your favorite character would be so much more convenient.
Etc...
Some Restrictions, rules and advantages/disavantages is the pillar of great RPG games, were you need to make tough/interesting decisions in order to win. On the flip side of that, you have Diablo etc...