There are trees, the sound of wind, wild animals running ...maybe a beautiful spot to sit down next to a waterfall. Oh, whats that beneath the water, some forgotten ring sits there in the deep...a backpack lies there. Inside a book of lore of xxx.
Back on the road, you here howls...its dusk turning to nightime. There could be some kind of minor encounter with goblin scouts? Wild animals in the area? Seek shelter in a cave on top of a hill...Its nightime. From on top, you see a cloaked figure arriving from the north in great haste, then he disappears...in his sted now stands a huge menacing bear smelling tracks...yours maybe? or the goblin scouts?

What Im saying is, these wilderness area don't have to be completely EMPTY. They add atmosphere and immersion to the game. Something to make you feel that your on an ADVENTURE and traveling.

The way Larian designed all the maps feels like you are on a Disney Land sightseeing train on a boardgame. Everything is stuffed in together with no sense of time nor scale. Doesn't mean its not fun, its just a different gaming experience.

Last edited by Count Turnipsome; 17/08/23 12:57 PM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..