Originally Posted by DumbleDorf
Originally Posted by Count Turnipsome
There are trees, the sound of wind, wild animals running ...maybe a beautiful spot to sit down next to a waterfall. Oh, whats that beneath the water, some forgotten ring sits there in the deep...a backpack lies there. Inside a book of lore of xxx.
Back on the road, you here howls...its dusk turning to nightime. There could be some kind of minor encounter with goblin scouts? Wild animals in the area? Seek shelter in a cave on top of a hill...Its nightime. From on top, you see a cloaked figure arriving from the north in great haste, then he disappears...in his sted now stands a huge menacing bear smelling tracks...yours maybe? or the goblin scouts?

What Im saying is, these wilderness area don't have to be completely EMPTY. They add atmosphere and immersion to the game. Something to make you feel that your on an ADVENTURE and traveling.


You already have that in the game, but feel free to keep dreaming of that 500 Gb install size that no one else would be happy with.

BG2 did it.
Its a 4GB and a 300h+ RPG adventure. Has 18 companions, romances, strongholds, has many spells etc...

For BG3 ...Cinematics dialogues and voices I would say is the bulk of that huge game size. Not the maps.

Last edited by Count Turnipsome; 17/08/23 01:08 PM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..