Originally Posted by 1varangian
Originally Posted by Maximuuus
Originally Posted by 1varangian
The increased Shove distance is the main reason why you can't protect yourself against it. Position yourself away from the edge of a lava pool - nuh uh, you'll fly in there anyway from the center of the cave.

When you use Thunderwave to just get out of melee you're accidentally one shotting enemies you wanted to loot into chasms. It's ridiculous.

The shove distance seems necessary for it to be a feature in the game to be honnest.
Edges are not often in straight lines.. And the map shows lots of small mounds, rocks and other things in relief.

I tried to mod the game during AE to reduce shove distance and it became mostly impossible to shove in MANY situations (even when your characters were close to an edge).

Shove as a full action + less "pushing effects" (skills, consummables, items,...) would be the best solution imo.

But it is now pretty clear that Larian will not change anything about the ridiculously OP, unbalanced and often infuriating shove.
Making Shove an attack action also opens up the possibility of Fighters shoving three times per turn, and turning Haste into yet another, or three more possibilities to insta-kill Shove. Normal attacks competing with distance-buffed insta-kill Shoves would lose and it would become an even worse Shove-fest than it currently is. I can imagine the videos already where a Hasted 11th level Fighter Shoves 6 creatures into chasms in one turn. Or "only" 4, should they at least fix Haste.

Let an 11th level enemy Fighter with 20 Strength Action Surge and use 6 Shoves against the party on a high cliff and see how well it works out.
That's why Shove's distance should be reduced in addition to making it an attack-equivalent action. Also, this is exactly where the Fighter should shine: frontline combat. Most classes wouldn't be able to shove more than twice a turn (3 or 4x if hasted). If an 11th level Fighter wants to spend a Haste potion and all 6 (9 if they action surge) of their attacks to (attempt to) shove someone into lava/a pit...I'm fine with that.

@Maximuuus: I wonder if increasing the angle of the shove upward would help with your mod, if that's possible? This would help shoved characters get over those small mounds, allowing one to also reduce the distance so they were always shoved only ~5 feet. It would look a bit comical, but if it get's the job done...?