Originally Posted by Junker67
Look folks , most of you doesn't seem to really grasp why this design is bad IMO , It's not because it has a bad look or anything like that or it's design for that matter, it looks stunning !!But Just look at the recent Pathfinder games for what I mean as an example , we have a WORLD MAP where we travel overland and then you have specific spots of interest on the map your party travels to , like in the case of BG3 the crashsite, the grove , goblin camp etc this gives the player a sence of scope of the world , right now it's ALL cramped into one huge battlemap but the problems is it's small for all the things it contains and the results it creates is a very unrealistic world ..Here is a crashsite and 5 steps later there is a temple , 5 steps later there is a druid/tiefling grove and if you took left instead of right you will most likely end up somewhere your characthers will get slaughtered just a few mouseklicks away.. And yes as someone already pointed out , the things that take up space in this game isn't the maps , it's the voice overs and movie clips , from my standpoint this could even help the game run better on older hardware , since if you don't have this enourmous map with all the Larian fidelity instead split it up in smaller zones it would'nt be so intence , like the building that is on fire for example..
It is just a difference of opinion on map design! I thought the world map in WoTR was very boring with all the trash mob random encounters and the need to rest just for traveling on it.