I'd prefer not to see passive rolls because of basically what the OP said. D&D doesn't have a system of partial success/failure it's all or nothing and so there's really no need to show anything except success on passive rolls. Plus every good GM knows you don't ask for a roll unless you can live with failure so if the PC's need to know something or get past something you can't make it roll dependent, you can have rolls to make it easier or harder, more or less, but never mission critical. As far as I can tell there are no "if you miss this Perception roll you get stuck forever" kind of encounters in BG3 so I think they should take those on screen fail rolls out, if you miss something you miss it, c'est la vie.