Originally Posted by Icelyn
Originally Posted by Junker67
Look folks , most of you doesn't seem to really grasp why this design is bad IMO , It's not because it has a bad look or anything like that or it's design for that matter, it looks stunning !!But Just look at the recent Pathfinder games for what I mean as an example , we have a WORLD MAP where we travel overland and then you have specific spots of interest on the map your party travels to , like in the case of BG3 the crashsite, the grove , goblin camp etc this gives the player a sence of scope of the world , right now it's ALL cramped into one huge battlemap but the problems is it's small for all the things it contains and the results it creates is a very unrealistic world ..Here is a crashsite and 5 steps later there is a temple , 5 steps later there is a druid/tiefling grove and if you took left instead of right you will most likely end up somewhere your characthers will get slaughtered just a few mouseklicks away.. And yes as someone already pointed out , the things that take up space in this game isn't the maps , it's the voice overs and movie clips , from my standpoint this could even help the game run better on older hardware , since if you don't have this enourmous map with all the Larian fidelity instead split it up in smaller zones it would'nt be so intence , like the building that is on fire for example..
It is just a difference of opinion on map design! I thought the world map in WoTR was very boring with all the trash mob random encounters and the need to rest just for traveling on it.

Well I didn't say they needlessly has to make the diffrent maps boring for you It could basically be the same map just split up in 10 to give some sence of scope to the world and realism for that matter !!