Larian Banner: Baldur's Gate Patch 9
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Joined: Jul 2022
Salo Offline OP
Community Manager
OP Offline
Community Manager
Joined: Jul 2022
Hello everyone,

Thanks to all of you, we had an even better second weekend on Steam than our first, taking us to over 850,000 concurrent players on Sunday. We can’t quite believe it, but we’re firmly in the top 10 most played games of all time on Steam now, and we’re immensely grateful.

All that said, Hotfix #4 is here and it’s taking aim at several crashes, bugs, flow issues, and companions who keep trying to sleep in, all detailed below. Beware of spoilers!

As Swen mentioned on Twitter, up next on our roadmap is Patch 1 – a larger update of over 1000 fixes and tweaks, followed by Patch 2, which will incorporate some of the biggest requests we’ve received from the community since launch.

Please reach out to our support team with further issues. We’re busy working away on further patches and hotfixes, and your reports make the world of difference. Thank you for playing Baldur’s Gate 3.

CRASHES AND BLOCKERS
  • Fixed players getting stuck mid-Long-Rest due to companions not waking up.
  • Fixed being able to Long Rest in the
    Astral Prism
    , potentially causing the portal to disappear.
  • Fixed
    Orin
    getting pulled from her location in the
    Temple of Bhaal
    if the door was opened before killing
    Gortash
    in Wyrm's Crossing.
  • Fixed a script issue preventing some players from loading savegames.

MULTIPLAYER
  • Fixed characters disappearing when disconnecting and reconnecting in split-screen.
  • Added a warning for hosts in multiplayer when clients join through drop-in during Character Creation. Hosts must now grant approval before new players join.
  • Fixed the visibility of multiplayer servers on GOG.

COMBAT
  • Slightly increased Isobel's HP so she doesn't die as easily.
  • Fixed a bug that would make
    Gortash
    join the combat taking place in
    Wyrm's Rock's Audience Hall
    while he was in his office upstairs.
  • Fixed Cruel Sting adding infinite additional Psychic damage to attacks.

FLOW AND SCRIPTING
  • Fixed the
    'Enemy of the Absolute'
    crime not clearing from player characters, resulting in a soft block when speaking to the
    Steel Watch
    .
  • Fixed the game thinking
    the Emperor
    had died in
    the Astral Prism
    when you healed a downed ally.
  • Player resources are now correctly restored at the end of Act II.
  • Having dead party members no longer prevents you from entering
    the Astral Prism
    .
  • Fixed a bug preventing you from talking to
    Ravengard
    if he gets moved to the camp in a certain case.
  • Hostages in
    the Iron Throne
    will no longer be stuck if you turn back and return again.
  • Players with modded or cheated savegames with characters at Level 13 or above can now travel to
    the House of Hope
    .
  • Killing
    Anders
    will no longer make the other paladins leave
    the Tollhouse
    .

Joined: Jun 2022
Location: outback nsw
veteran
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veteran
Joined: Jun 2022
Location: outback nsw
Originally Posted by Salo
CRASHES AND BLOCKERS
  • Fixed players getting stuck mid-Long-Rest due to companions not waking up.
This is NOT fixed

Work around = select a different party member, that tends to unblock it


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
Joined: Aug 2023
N
stranger
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stranger
N
Joined: Aug 2023
"Fixed a script issue preventing some players from loading savegames."

I still get an error 302 when trying to load any savegame.

Joined: Aug 2023
Q
stranger
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stranger
Q
Joined: Aug 2023
This patch has caused crashes in at least one person's game. See the technical problems forum.


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