This perspective is clearly shared by some. Certainly not by all, and I would daresay not by most. I don't intent to play the same computer game dozens of times just to ensure I didn't 'miss' an unknown perception check and find that 13 gold on the pouch hidden under that rock beside the path. I imagine the designers had discussions on this very subject and came to the same conclusion of the silliness of that notion.
I also know the developers consider the perspectives of more purist-minded individuals because there's a definition in the rulesets file for this - to hide failed perception checks. It's currently defaulted to "false". Wouldn't take much for a modder to adjust that and put out a mod - you could always ask in the modding subforum.
BTW, there are a few other definitions as well, such as 'ironman mode' and 'no death saving throws'. I suppose these might be placeholders for the devs to introduce customizable play/difficulty settings in a future patch - for which I am absolutely in favour!
Last edited by Zinjigee; 17/08/23 04:26 PM.