Originally Posted by Elk Mooser
Originally Posted by Turbo Left
I got to Minthara and she was like "hey can you help me figure out where the druid's grove is?" and I was like mate... Just walk east for 10 minutes... Come on...
Yeah, I think that's a good example of how this kind of map design falls completely apart. You can't take this plot point seriously, or at least it takes a hell of a lot of playing pretend in your mind to do so. It would be 100x cooler and better if the map was separated into distinct locations like in, oh I don't know, BG1&2, and the grove was an actual hidden location that you have to get someone to mark on your map, or pass a perception check while travelling near it or something.

That's not to say BG1 did map design perfectly either. It lacked overmap travel and the way you discovered new locations was, although fun, pretty weird. (Exiting locations on different edges would mark new locations on the overmap)

i honestly don't see the issue with using your imagination. this is a tabletop dnd simulation. how is that any different from on-screen dice rolls to simulate lockpicking for example? pretending is part of it