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stranger
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OP
stranger
Joined: Aug 2023
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I've cleaned up the first map, done all the quests and now i am at the beginning of the second map (on the way to towers) after the creche. I am about to hit lvl 7 and my opponents, annoying as they are, are quite harmless. Mainly, because of Kallach and her Enrage. Maybe the deal is my MC is not wery Charismatic so the party has to cut their way to the goal a lot, hence this level of xp - one too much.
Moreover now I am sitting at about 5-6 k gold with nothing to spend it on. Ive got great equipment and it's getting just way too easy.
My first suggestion is to make level requirements for equipment. Without it ui just can put on adamantium stuff on lvl5 and champion my way through with all the rate halberds and maces.
Second - barbarian must not be allowed to wear medium armor (at least not without taking feat first). Maybe spells and potions that make giants of characters may be reworked. Seriously, Kallach is a raid boss, right now. And I can't leave her in the camp because she's fun and supercool person! Had she been some cleric, we wouldn't have had that problem. So that's on you, guys!))
Third - less money on Tactician level. Seriously less.
Fourth - please show lvl requirements for moving on to the story. I am not going to run every level to the checkpoint to see If i am high enough level to continue.
I guess it would be cool to add another difficulty level for hardcore gamers who love to explore and make every quest to scrap money on some expensive armor.
Up to lvl 5 I've had so much fun, btw! It was really hard and engaging, but after double strikes appeared the fun went out. Enemies can't do anything to you with their strikes and you can destroy half of their hp in one turn with yours.
Last edited by wellwell; 10/08/23 07:31 PM.
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member
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member
Joined: Oct 2020
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Regarding money will be always a problem when you are allowed to pickpocket and the items from the vendor. If you are optimizing you will get your rogue to rob the money back of whatever purchase you did given there is no penalty doing that.
Barbarian is fine, encounters needs to be tweaked there is some arenas that actually makes casters shine much more, solved some stuff with 3 casters and my player character was just a meatshield to absorb the harm. Control Spells > Unga Bunga golden rule in DND.
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stranger
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OP
stranger
Joined: Aug 2023
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I actually haven't pickpocketed yet - just sell armor and stuff to traders) Well, now Laezael can have some rest hopefully it will be more of a challenge. Two melee twostrikers in medium and up armor is a nightmare for opponents.
Last edited by wellwell; 10/08/23 07:35 PM.
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apprentice
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apprentice
Joined: Sep 2019
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Please, anything *but* level-restricted gear. It's the single, most blue-balling mechanic invented in games. If I sweat and overcome some difficult thing to get a strong reward and I can't use it, I just lose all interest in the game and its challenges. Why bother.
You can use Withers to respect Karlach to warrior or whatever else suits your fancy if Barbarian is ruining your fun by being OP.
Last edited by Reverie; 10/08/23 08:40 PM.
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stranger
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OP
stranger
Joined: Aug 2023
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Because if you ( ok, not you but me) have some cool gear you need to level up for, it motivates you to level up faster. Now levelling up is a joke without any effort.
Last edited by wellwell; 18/08/23 12:03 AM.
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journeyman
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journeyman
Joined: Oct 2020
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I like the pacing of leveling and definitely don't want level restrictions to items. Barbarian is strong, but not really any stronger than any of the other combat oriented classes, like paladin, fighter, sorcerer or warlock. What we need is a non-trivial difficulty setting, where the mobs scale up to be serious challenges even for moderately optimized or combat focused parties. There should be a difficulty setting where you hit actual progress blockers if your party is especially weak - too bad so sad, your fighter is going to need to equip a weapon and your wizard will have to cast a spell, you're not getting through this fight until you embrace that. As it is you can kind of monkey at the typewriter your way through tactician, at least as far as I've gotten into the game, which admittedly is not much further than you could go in EA.
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veteran
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veteran
Joined: Aug 2014
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Leveling is too fast in BG3.
You should be 1-2 levels lower at all times. Hitting the level cap of 12 comes far too early in Act III.
I don't like that robbing merchants everywhere has no consequences. It feels more like a choice to take their stuff for free. Even if you don't get caught red handed, NPC's would start to notice when you wear stolen equipment.
Last edited by 1varangian; 18/08/23 04:30 AM.
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apprentice
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apprentice
Joined: Feb 2022
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I'd like to hear an explanation as to what you think makes Barbarians strong.
Fighter gets a 2nd extra attack, double action once per short rest, and if battle-master, 5xd10 (~27.5 dmg) superiority dice of extra damage each short rest with added effects like tripping/disarming etc.
Barbarians get rage that adds 2-3 damage per attack (6 total per turn).
In dnd5e it seems to me the BM fighter's much better, and I never saw the allure of Barbarians, but in Baldur's Gate 3, with weapons doing significantly more damage per attack, the fighter scales so much better.
Example Let's say you use the Everburn blade you can get in the introduction, fighter does 3*(2d6+1d4+5)~43.5, barbie does 2*(2d6+1d4+5+3)~35; But fighter also gets action surges and superiority dice for +71 damage each short rest, barbarians get nothing, and improving gear further scales the fighter's damage better than the barb, as does hasting.
I wanted to like Barbarians, but they just seem inferior....
Berserkers get to use bonus action for extra attack, but so do fighters with GWF in BG3.
Last edited by Tottenheim; 18/08/23 08:06 AM. Reason: reduced rage dmg from 4 to 3
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stranger
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stranger
Joined: Aug 2023
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I find the frenzy damage reduction as a berserker makes Karlach very tanky combined with her Tiefling fire resistance as well has her getting 1 cheat death per short rest. Gain immunity to charmed and frighten from mindless rage. Reckless attack helps immensely early game when my hit rate was only 50-70 on top of the barbarian also getting more attacks then fighter from level 3 until 11. Feral instinct makes it so you can't be surprised and gets extra initiative. Karlach would often move first and always before my casters letting her easily throw water to let my cold/lightning spells wreak havoc. She could then easily get into position because barbarians also get 5 extra movement speed. Due to me using her as a priority target killer she rarely killed stuff meaning if I used fighter the same way great weapon master would rarely proc for that 4th attack meaning both barb and fighter would be consistently doing only 3 hits. Sure the fighters superiority die will make them do more damage than the barbarian but I can easily make that up with the initiative and movement bonus letting me get into position and setup combo's. Might also be some kind of crit build to leverage brutal critical to make up that difference.
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veteran
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veteran
Joined: Aug 2014
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The damage reduction that effectively doubles Barbarian HP is what seems most powerful about them to me. I like Frenzied Attack now that there is some choice involved. There are times when I haven't used it, so I think it works well. It adds a nice tactical layer to Barbs, like what Battlemasters have with maneuvers.
All Fighters should get combat maneuvers, but Battlemaster should get more of them. The maneuvers should be a class defining trait, not sub-class. Disarming or Tripping someone is pretty basic after all.
Last edited by 1varangian; 18/08/23 12:06 PM.
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journeyman
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journeyman
Joined: Aug 2023
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That's not a lot of money, there is a lot of good stuff to buy in act 2-3 I can easily spend 10-20k
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journeyman
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journeyman
Joined: Aug 2023
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I think barbarian is fine as-is; they can do very solid damage (especially combining Great Weapon Master with Reckless Attacks to eat the -5 to hit penalty) but going that route also makes them easier to hit and while they can reduce certain types of damage they can still be wrecked by magic.
A barbarian and fighters greatest weakness is anything targeting Intelligence, Wisdom or Charisma saves, because they're rarely good at these; in actual D&D I occasionally play a barbarian who's built to be super tough, she's bear totem so resistance to all damage except psychic when raging, but one encounter with a sea hag (iirc) and she's down in two rounds thanks to wisdom saving throws (one to be frightened, another to be dropped to 0 hp if frightened). Later on she got charmed and nearly attacked her own party if not for some damage and a lucky saving throw snapping her out of it.
Pure martial characters have definite strengths, but also very significant weaknesses as well. There aren't a tonne of enemy casters that target mental saves in the first area, which will work heavily in Lae'zel's and Karlach's favour, but that won't last into act 2 and 3 (or even the second half of act 1, depending upon which route you take and what choices you make). There's a reason Shadowheart has been my most selected party member thanks to Bless (and a staff I found that makes Bless absurdly powerful), because saving throw effects become absolutely brutal as you progress.
Last edited by Haravikk; 19/08/23 11:07 AM.
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member
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member
Joined: Jul 2023
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I think Barbarian is fine, but a -10% XP penalty on Tactician might be a good tweak. I find it harder to motivate myself when I reach max level.
If you could go "gestalt" after 12th Level, that would help (like each Level allows you to gain the benefits of 1 Level of any Class, but only improve hp or increase proficiencies if the "overlap" results in a better result). It would certainly be good enough to keep my interest and it would be fun to game out the benefits of different classes, but without increasing Proficiency Bonus and increasing hp dramatically, it would still prevent you from being too OP. I'm pretty sure there isn't enough XP in the game to get more than 2 or 3 gestalt levels anyway. So you would feel like you are advancing all the time but it wouldn't break anything.
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