Hmm... I'll explain the term Syndrome in my opinion.

To be honest, my computer digested Cyberpunk better after the premiere than BG3 haha. Seriously, I don't know what's going on, but those two games on my rig were comparably playable.

What pisses me off the most and what I will not forgive at this point (because Cyberpunk did not have EA and was not based on money from it, but on money from an outstanding Witcher):
Of course, these allegations may offend someone more or less, but I think that objectively everyone will agree with them. CP2077 suffered from these elements:

1. Especially last before the premiere, Larian started creating unnecessary hype and giving the media snacks. If only because of these stories about the ultra-advanced, realistic and immersive system of relations with companions (sex with bear), hiring coordinators of bed scenes, etc. It's all fake.
These relationships are shallow as a plate and do not draw you in.

(well, sorry, in my opinion, CP2077 had a much better development of relationships with the characters, and not EVERYONE pushed for the main character, if only because of predefined sexual orientations, but they didn't seethe with them)

2. Character Creator.
In addition to defining what is in the step, this character creator is absolutely nothing outstanding, even CP2077 had it better, and it was still complained about. Penises and pussies, of course, everyone sneered at.

3. Consequences and choices -
in CP2077 the story is linear but it has implemented choices that go to be felt, here Larian offered us a FAKE impact of consequences. Because ok, they are there and theoretically you can see them, but the reaction of the world to these consequences ends after one sentence from the companions and two sentences from the character to whom the problem concerned. I don't feel the SENSE of the consequences of my choices!

4. Expanded world -
Sorry but how EXTENDED? "200 hours of gameplay for the most seeking"?! Nonsense.
The game counted me about 80 hours from start to finish and I'm sorry, but I don't feel like I missed anything at all, I even crawled all the maps everywhere, sometimes looking like a fool for places and solutions for tasks that were bugged. The second act is so short and so unengaging that it's weak. Ok, it's possible to crash there if you didn't enter the right room in the inn and unlock the story of Art Coulagh, which is crucial for healing the curse of the shadow, but it's not enough.
CP2077 at least imitated being gigantic.

5. The Ending
-he Endgame of CP2077 could be lived properly, bearing in mind that the linearity of the plot will not allow for retreats. And despite the good ending, there were lamentations about the fact that after the complete finale we still have no enought saturation, that these ways of endings arouse frustration and are also nonsense!

Theoretically, there is no such linearity here, but for two lines of dialogue you can turn the situation around 180 degrees, quickly withdraw, persuade the nonsensical behavior of characters who would never listen to us in this way, etc. and then one big emptiness. The lack of epicness of the ending is simply shocking (I'm basing this on my version of the ending, theoretically "the most good for the common good").

and the last point, which, as I mentioned, was bearable for me:

6. Optimization and bugs.

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Add. Some prefer Guardian, some prefer Daisy, but my opinion is one - EA built the tension, here we have everything coffee on the table.


Evidently Larian surpassed form over content.

Sorry Larian, if you're reading this, take it to the chest! You blew up a lot of potential!