Yea, I agree. I just did this last night, missed it my first time through, and it was horribly out of balance. I straight up skipped the fight at the end, went invis, hit the terminal, then bounced. Sadly this meant
Wulbren acted like I murdered everyone and Barcus threw a temper tantrum, refusing to talk to me ever again despite the fact I saved them both several times. There should have been an option to explain they died fighting and not act like I just murdered them all. I agree it makes the prison rescue seem less impactful as well.

The gnomes should be able to survive, but keeping them alive is nearly impossible. I save scummed the first fight to keep them alive, got that the second time, only to reach the second room and have one of the guards activate the collar WAY out of reach (couldn't Misty Step to it, couldn't walk to it) and boom all dead within one round. Not that it mattered, there was only one or two left by the time it went off, the Steel Watchers killed them all in basically two hits.

My first time on the second fight, the gnomes Misty Stepped up high where they couldn't be reached. I expect this is probably the intended behavior, but they didn't the second time and all just got wrecked before the collars finished off what little HP they had left.

I don't mind the aesthetic or idea behind it, but the narrative sequence and fights were just bad.

Last edited by Shinook; 18/08/23 02:02 PM.