I would agree, although I will point out that we might also be looking at previous titles with rose-tinted glasses. Companion banter in BG1 was very limited. In Mass Effect it was basically down to a few remarks in cutscenes or elevators. I do not recall much interaction between companions in DA, but there were a few dialogues for sure. *snip*
Dragon Age Origins didn't have much, but DA2 improved upon it and DA Inquisition had quite a lot companion banter and scenes between companions. ME1 and 2 also felt a bit short on that end, but ME3 and ME Andromeda improved upon it once again and there were a lot of banter and banter between our companions. Felt like they were truly alive, because they talked to each other and visited each other.
"Dragon Age Origins didn't have much" Dragon Age Origins:
That's 3.5 hours of companion conversations. Inquisition had 5. I can't find any on the final cut of BG3, but here's everything from Early Access (Act 1):
Most of this is stuff you'll experience as the bulk of Act 1 banter. It's less than 20 minutes.
Here's Owlcat's Pathfinder Wrath of the Righteous banter, part 1:
It's one of a four part series, over 2 hours of banter.
Obsidian's PoE 1 was short on banter, but here's almost 1 hour of PoE 2:
Remember the human (This is a forum for a video game):